Source language: Translate to:

Fx effects at runtime?

Questions about NeoBook PlugIns

Moderator: Neosoft Support

Fx effects at runtime?

Postby Palamar » Fri Jan 20, 2017 5:37 pm

Hello people; I'm doing a project a little big in Neo and would need to know if there is a possibility (if anyone imagines) to place effects (particles, fog, or some other of the stylus) on an image. I do not remember if there is a plugin, or maybe some JS routine? ...
It would be very useful to create a plugin that will add various effects at runtime .... Greetings and Thanks!
Palamar
 
Posts: 157
Joined: Wed Apr 06, 2005 4:34 pm

Re: Fx effects at runtime?

Postby Neosoft Support » Wed Jan 25, 2017 7:05 pm

NeoSoft Support
Neosoft Support
NeoSoft Team
 
Posts: 5593
Joined: Thu Mar 31, 2005 10:48 pm
Location: Oregon, USA

Re: Fx effects at runtime?

Postby Palamar » Fri Feb 03, 2017 3:33 am

Hello!:
Thanks for the info, but spoke more of dynamic effects, for example rain, fog, fire, etc (with movement). I imagine a plugin where these effects are displaced in a Neobook Rectangle for example ... :) Regards!
Palamar
 
Posts: 157
Joined: Wed Apr 06, 2005 4:34 pm

Re: Fx effects at runtime?

Postby UltraVox » Sun Jun 04, 2017 6:14 am

You can use TimeLineFX to get all the particle effects you want. From memory, this software exports the animation to .GIF format, allowing you to apply the effect in your NeoBook application without encountering any problems.

https://www.rigzsoft.co.uk

It would be high time for NeoBook to be more open to the challenges of 2D/3D. For plugin's developers, there would be really material to work with and a quantity of new resources for NB applications...

I feel destitute because I have tons of ideas impossible to achieve because the plugin's resources do not exist. Yet, Delphi resources abound in 2D/3D and special effects. There are so many beautiful things to do with NB !

Others links for FX :
http://www.popcornfx.com/editor/
https://github.com/libgdx/libgdx/wiki/2D-Particle-Editor
http://pyro.fenomen-games.com/
http://onebyonedesign.com/flash/particleeditor/
https://71squared.com/particledesigner (for MAC)
http://www.astralax.com/projects/particles
https://v-play.net/android-development/v-play-particle-editor-for-cocos2d-and-v-play

Cheers,
UltraVox
 
Posts: 419
Joined: Sat Jul 28, 2007 11:14 am
Location: France


Return to PlugIn Discussions

Who is online

Users browsing this forum: No registered users and 3 guests

cron